Crimson Mud 2





CLASS: Mage       Desc: MAGE

These are very powerful students of magical destruction.  The
mage has to rely on his mind - not his body, and so has become
dedicated to magical pursuits.

Stat adjustments (Max, and gained on level):
Hit : 100%
Mana: 200%
Move: 100%

THAC0 = 30.5 - (LEVEL * 1/3)

Class has the following proficiences(max prof):
  LVL SPELL/SKILL           LVL SPELL/SKILL           LVL SPELL/SKILL
  1   magic missile(99%)    2   detect invisi(99%)    2   detect magic(99%)   
  2   slash(99%)            3   pierce(99%)           3   bludgeon(99%)       
  4   chill touch(99%)      4   invisibility(99%)     5   armor(99%)          
  6   locate object(99%)    7   burning hands(99%)    7   strength(99%)       
  8   blindness(99%)        9   phase door(99%)       10  shocking gras(99%)  
  10  ventriloquate(99%)    10  hold person(99%)      11  improved invi(99%)  
  12  enchant weapo(99%)    13  lightning bol(99%)    14  charm person(99%)   
  15  energy drain(99%)     15  sleep(99%)            15  teleport self(99%)  
  16  colour spray(99%)     17  dispel hold(99%)      18  curse(99%)          
  19  fireball(99%)         20  mordenk sword(99%)    21  haste(99%)          
  23  magic resist(99%)     25  teleport grou(99%)    26  identify(99%)       
  27  succor(99%)           29  darksight(99%)        30  firelance(99%)      
  32  magic immune(99%)     36  firestorm(99%)      

  

CLASS: Cleric       Desc: CLER

These are powerful healers.  The Cleric is a master of both
body and soul.  Clerics are not great fighters but have been
known to hold their own with staffs, maces, and clubs.

Stat adjustments (Max, and gained on level):
Hit : 120%
Mana: 150%
Move: 100%

THAC0 = 30.5 - (LEVEL * 1/2)

Class has the following proficiences(max prof):
  LVL SPELL/SKILL           LVL SPELL/SKILL           LVL SPELL/SKILL
  1   armor(99%)            1   cause light(99%)      1   bludgeon(99%)       
  2   create water(99%)     3   create food(99%)      3   detect magic(99%)   
  4   cure blind(99%)       4   detect evil(99%)      4   remove poison(99%)  
  5   bless(99%)            5   cure light(99%)       5   slash(99%)          
  5   pierce(99%)           5   aid(99%)              6   blindness(99%)      
  6   protection fr(99%)    7   tremor(99%)           7   sense life(99%)     
  7   silence(99%)          8   poison(99%)           8   summon(99%)         
  8   vigorize mino(99%)    9   cause critic(99%)     9   turn undead(99%)    
  10  dispel evil(99%)      10  extra_damage(99%)     11  word of recal(99%)  
  12  hail storm(99%)       12  cure critic(99%)      12  remove curse(99%)   
  13  control weath(99%)    13  sanctuary maj(99%)    14  dispel silenc(99%)  
  15  harm(99%)             15  heal minor(99%)       16  gate(99%)           
  17  sleep(99%)            18  vigorize medi(99%)    20  curse(99%)          
  20  second(99%)           20  vitalize mana(99%)    25  heal medium(99%)    
  26  vitalize hit(99%)     27  regeneration(99%)     28  smite(99%)          
  29  donate mana(99%)      29  magic resist(99%)     30  vigorize majo(99%)  
  33  sustenance(99%)       35  magic immune(99%)     37  heal major(99%)     
  39  restoration(99%)    

  

CLASS: Thief       Desc: THEF

They are shadow creatures that lurk in the corners and strike
without warning.  Thieves can sneak into a room and kill before
you even notice thier presence.  They prefer sharp stabbing 
weapons.

Stat adjustments (Max, and gained on level):
Hit : 150%
Mana:  75%
Move: 150%

THAC0 = 30.5 - (LEVEL * 2/3)

Class has the following proficiences(max prof):
  LVL SPELL/SKILL           LVL SPELL/SKILL           LVL SPELL/SKILL
  1   sneak(99%)            1   pierce(99%)           3   hide(99%)           
  3   backstab(99%)         3   pick_lock(99%)        3   slash(99%)          
  5   bludgeon(99%)         6   steal(99%)            7   dodge(99%)          
  10  extra_damage(99%)     15  second(99%)           22  hunt(99%)           
  25  third(99%)            30  escape(99%)           33  peek(99%)           



CLASS: Warrior       Desc: WARR

These are the powerful weapon masters.  These brave fighters
are big in size and are very strong.  Warriors do not believe
in using magic or spells, they rely on skill alone.

Stat adjustments (Max, and gained on level):
Hit : 200%
Mana:   0%
Move: 100%

THAC0 = 30.5 - (LEVEL * 1/1)

Class has the following proficiences(max prof):
  LVL SPELL/SKILL           LVL SPELL/SKILL           LVL SPELL/SKILL
  1   slash(99%)            1   pierce(99%)           1   bludgeon(99%)       
  3   rescue(99%)           5   extra_damage(99%)     7   kick(99%)           
  7   bash(99%)             12  second(99%)           13  parry(99%)          
  20  third(99%)            20  hunt(99%)             30  fourth(99%)         
  35  rage(99%)           

  

CLASS: Bard       Desc: BARD

These are the magicians that inspire all.  Bards use their powers
of destructive magics where possible, yet they won't hesitate to enter 
a brawl.  They don't hesitate to use any available weaponry.

Stat adjustments (Max, and gained on level):
Hit : 140%
Mana: 130%
Move: 100%

THAC0 = 30.5 - (LEVEL * 2/3)

Class has the following proficiences(max prof):
  LVL SPELL/SKILL           LVL SPELL/SKILL           LVL SPELL/SKILL
  1   slash(99%)            1   pierce(99%)           2   bludgeon(99%)       
  3   rescue(99%)           4   detect invisi(99%)    4   magic missile(99%)  
  5   extra_damage(99%)     6   armor(99%)            7   invisibility(99%)   
  7   kick(99%)             7   bash(99%)             9   locate object(99%)  
  10  chill touch(99%)      12  second(99%)           13  parry(99%)          
  14  burning hands(99%)    15  blindness(99%)        17  improved invi(99%)  
  18  shocking gras(99%)    19  enchant weapo(99%)    19  phase door(99%)     
  20  curse(99%)            21  breathwater(99%)      23  lightning bol(99%)  
  24  third(99%)            25  energy drain(99%)     26  dreamsight(99%)     
  27  colour spray(99%)     27  fly(99%)              28  charm person(99%)   
  29  identify(99%)         30  hunt(99%)             32  darksight(99%)      
  35  fireball(99%)         35  succor(99%)         

  

CLASS: Priest       Desc: PRST

Somtimes a rare person comes along who wants a combination of
physical as well as mental training.  A priest is just such a 
person.  A combination warrior/cleric is an asset to any group.

Stat adjustments (Max, and gained on level):
Hit : 135%
Mana: 140%
Move: 100%

THAC0 = 30.5 - (LEVEL * 2/3)

Class has the following proficiences(max prof):
  LVL SPELL/SKILL           LVL SPELL/SKILL           LVL SPELL/SKILL
  1   slash(99%)            2   bludgeon(99%)         3   detect magic(99%)   
  3   cause light(99%)      3   pierce(99%)           4   detect invisi(99%)  
  5   cure light(99%)       6   armor(99%)            6   turn undead(99%)    
  7   invisibility(99%)     7   extra_damage(99%)     8   chill touch(99%)    
  9   locate object(99%)    10  bash(99%)             12  curse(99%)          
  12  second(99%)           12  earthquake(99%)       13  elsewhere(99%)      
  13  blindness(99%)        14  burning hands(99%)    14  poison(99%)         
  14  protection fr(99%)    15  improved invi(99%)    15  cure critic(99%)    
  15  kick(99%)             16  sleep(99%)            16  strength(99%)       
  17  detect good(99%)      18  enchant weapo(99%)    20  shocking gras(99%)  
  20  silence(99%)          22  word of recal(99%)    24  vitalize mana(99%)  
  25  rescue(99%)           25  third(99%)            26  lightning bol(99%)  
  27  teleport self(99%)    30  identify(99%)         32  darksight(99%)      



CLASS: Paladin       Desc: PLDN

Paladins are a combination figter/cleric.  Because of this, they
aquire fighter skills and spells at higher levels than true  
warriors/clerics.
Paladins must maintain a good alignment

Stat adjustments (Max, and gained on level):
Hit : 170%
Mana: 120%
Move: 100%

THAC0 = 30.5 - (LEVEL * 1/1)

Class has the following proficiences(max prof):
  LVL SPELL/SKILL           LVL SPELL/SKILL           LVL SPELL/SKILL
  1   detect evil(99%)      1   slash(99%)            2   pierce(99%)         
  3   bludgeon(99%)         5   dispel evil(99%)      7   kick(99%)           
  10  protection fr(99%)    11  bash(99%)             13  remove poison(99%)  
  14  cure light(99%)       15  second(99%)           18  parry(99%)          
  19  extra_damage(99%)     20  rescue(99%)           22  silence(99%)        
  23  third(99%)            24  heal minor(99%)       25  hunt(99%)           
  29  holy healing(99%)     30  rage(99%)             34  heal medium(99%)    
  37  aid(99%)              38  sustenance(99%)