Welcome to the Crimson 2 MUD new player guide. This guide is made to help you get familiar with the game and to be able to maximize you progress after starting.
When creating a character in the game take the time to review the available races as there is a large selection. The race descriptions include some details about some special features that are only available to some races. There are bonuses and restrictions that can apply depending on which race you select. Expand the below groups to get more information to help decide your ideal race.
Hide Racial Restrictions
Size impacts the type of equipment a race can wear as well. Some equipment doesn't have any size flag and is useable by any size. There are also SMALL_ONLY, NORMAL_ONLY, and LARGE_ONLY flags.
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1. A Pixie is a small race. They can use equipment that does not have any size restriction or and equipment that has a SMALL_ONLY flag.
2. A Human is a normal sized race. The are able to use equipment without a size restriction as well as equipment with the NORMAL_ONLY flag.
3. If a piece of equipment has both the NORMAL_ONLY and SMALL_ONLY flag it would be able to be used by either a Human or Pixie.
Most races can be any alignment but there are some races that are the embodiment of good or evil. These races suffer when their alignment drastically shifts from their normal nature.
Evil Races: Demon, Drow Elf, Ravshi
Good Races: High Elf, Irda
Some races have are limited in what equipment they can wear due to their unique body structure.
Standard humanoid races: 18 Equipment Slots
Saurian and Yuan-ti: 16 Equipment Slots (No FEET, LEGS, or WAIST slots, can use TAIL equipment)
Thri-kreen: 17 Equipment Slots (No FEET or HEAD slots, can use up to two sets of 4LEGS equipment)
Centaur: 17 Equipment Slots (No FEET or WAIST slots, can use up to two sets of 4LEGS equipment)
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LIGHT-SOURCE - held as a light source.
FINGER - worn on finger, you can wear 2 of these.
NECK - worn around neck, you can wear 2 of these.
BODY - worn on mid-body.
HEAD - worn on the head.
LEGS - worn on the legs.
FEET - worn on the feet.
HANDS - worn on the hands.
ARMS - worn on the arms.
SHIELD - worn as a shield.
ABOUT - worn about the body.
WAIST - worn around the waist.
WRIST - worn about the wrist, you can wear 2 of these.
WIELD - object is wielded.
HOLD - held in the hand.
TAIL - Worn on the lower body of Yuan-ti.
4LEGS - Worn on the legs of Thri-Keen and Centaur, 2 of these can be worn.
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Some races have clawed attacks when fighting unarmed and some have a chance to poison enemies when fighting unarmed. The below races have either clawed or poison attack or both.
Darkling, Ravshi, Pixie, Feline, Sahaugin
Once you have chosen a race, you will continue onto Class selection. There are 10 classes available for selection. Most races can be any class, however evil races are not permitted to be Paladin (due to the conflicting alignment requirements). Each Class has restrictions and bonuses that are specific to that class only.
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As you progress in the game you may encounter equipment that is not useable by your class. There is an ANTI_CLASS flag for each class. Equipment that has an ANTI flag for your chosen class will not be useable by that character.
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Mage - Mages gain more mana than normal at each level and starting at level 30 have a chance for 2x damage on Firelance, Fireball, and Firestorm.
Cleric - Clerics gain a moderate boost in mana and minor boost in movement and hitpoints at each level. Starting at level 30, they have a chance for 2x healing from Heal Minor, Heal Medium, and Heal Major.
Thief - Thieves gain a moderate boost in movement and hitpoints at each level. Starting at level 30, Thieves have a chance for 2x damage when backstabbing.
Warrior - Warriors gain a significant boost in movement and hitpoints at each level, at the cost of a reduction in mana gained. Starting at level 30, Warriors have a chance for 2x damage with melee attacks.
Bard - Bards gain a boost in mana and movement at each level. Starting at level 30, Bards have a chance of producing addition magic missiles and a chance in increased melee damage.
Priest - Priests gain a moderate boost in mana and minor boost in movement and hitpoints at each level. Starting at level 30, Priests have a chance for bonus healing with the Cure Critical spell and a chance for increased melee damage.
Paladin - Paladins gain a moderate boost in hitpoints and minor boost in movement and mana at each level. Starting at level 30, they have a chance for 2x healing from Heal Minor, Heal Medium. They also have a chance for increased melee damage.
Druid - Druid gain a moderate boost in mana and movement at each level. Starting at level 30, they have a chance for 2x damage from Thornwrack, Needlestorm, Sporecloud, and Wrath of Nature.
Eldritch Knight - Eldritch Knights gain a moderate boost in hitpoints and mana at each level. Starting at level 30, they have a chance for 1.5x damage from Firelance, Fireball, and Firestorm. They also have a chance for increase melee damage.
Monk - Monks gain a moderate boost in hitpoints and movement at each level, They are skilled at fighting without weapons. Starting at level 30, they have a chance for 2x melee damage.
Now that you have chosen your race and class you need to roll your attributes. Some attributes are more important than others depending on your selections. Below are details of what each attribute affects for progression in the game.
Strength (STR) - Strength effect how much weight you can carry, as well as your damroll and hitroll.
Intelligence (INT) - Intelligence effect how much mana is gained per level and increases your proficiency in casting spells.
Wisdom (WIS) - Wisdom minorly effects how much manage is gained per level.
Dexterity (DEX) - Dexterity effects how much movement you gain per level. It also affects your Armor Class(AC) which determines how difficult it is to hit you in combat.
Constitution (CON) - Constitution effect how many hitpoints you gain per level. It also minorly effects how much movement is gained per level.
Charisma (CHA) - Charisma effects how many follows you can have in a group you are leading. This effect charmed creatures as well as other characters in your group.
Get in the Game!
Congratulations, you have finished creating your character and have joined the game. Once you are logged in you will start with some basic equipment and will start in the Royal Academy (An introduction area to help you get familiar with the game). Make sure to explore this area and adjust some of the recommended settings to improve your experience while playing.
First Login Bonus
From the time you login the first time until you Quit or your link times out you will have a bonus to your hitroll. This bonus increases your hitroll by 20. This bonus should help give you a boost in levelling as it should ensure that you are able to hit most monsters with your attacks.
Areas of Interest
There are are some areas in the game to help players while they are progressing. You can find some starting areas and directions to them using 'help directions'. These are just a starting point and we recommend taking time to explore additional areas.
Areas of Interest
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North of the Temple - This room is three north of the Market Square in Midgaard. If you pray here you will be cured of poison, blindness and curses. Additionally until Level 10 when you pray here you will be fully healed.
Healer's Room - This room is one up from the Market Square Midgaard. Nedra the Healer resides here. If you rest or sleep in this room you will regenerate at a faster rate than normal. Additionally Nedra will cast healing and other beneficial spells on you until you reach level 20
The Witches Brew - This is a shop in the "Village of Korum". It has the cheapest selection of healing potions as well as some other beneficial potions.
Rahnkara, High Priestess - You can find Rahnkara in the southwest section in "Temple of T'salchoic" Once you are at level 12 you can buy Attributes, mana, move and hitpoints here. You buy these using experience points.
**Notes: Experience points are also used to practice your spells and skills at your guildmaster. Make sure to save enough experience to be able to learn the skills and spells you will need.